segunda-feira, 12 de setembro de 2016

Dawn: The Worlds of Final Fantasy




Dawn: The Worlds of Final Fantasy é um livro de arte do Yoshitaka Amano com artes dos Final Fantasys 1 ao 4.

Esse livro tem aspectos bons e ruins. Da parte positiva, não preciso nem dizer quão deslumbrante é o traço de Yoshitaka Amano, principal character design de Final Fantasy até o Final Fantasy VII e que continua a colaborar com diversos jogos da franquia, dentre os mais recentes Final Fantasy XV e Final Fantasy Brave Exvius.

Da parte negativa, é basicamente “apenas” isso. “Apenas” entre aspas no mesmo sentido em que um pote de Nutella é “apenas” um pote de Nutella: por mais que isso por si só já seja sensacional, você já conhece (se não conhece, não está aproveitando direito a vida!) e já sabe o que esperar. No mesmo sentido, o livro contém algumas ilustrações novas feitas especialmente para esse livro, contendo como descrição apenas “New Illustrations: DAWN”, sem maior contexto. De resto, são apenas artes já conhecidas sem maiores comentários. A única adição em texto é um pequeno poema no começo do livro que foi escrito pelo próprio Amano. Eu adoraria que houvesse mais texto nesse livro para adicionar mais alguma coisa além do que já sabemos e já vimos, mas não é o que acontece.

O livro é em capa dura e está disponível na Amazon por US$ 24,39. Vale a pena? A não ser que você seja grande fã de Yoshitaka Amano, acho o preço um tanto elevado, principalmente depois que adicionarmos o frete.

domingo, 11 de setembro de 2016

Versão digital do Kingsglaive disponível no Brasil


O Kingsglaive finalmente pode ser comprado em formato digital no Google Play ao preço de R$ 29,99, Playstation Store por R$ 43,90, na loja do Windows 10 por R$ 44,90 e no iTunes brasileiro por US$ 14,99

Eu não chequei o idioma na Playstation Store, mas no iTunes consta PT-BR e inglês (áudio e legendas) e mais um monte de idiomas apenas legendas.

A versão física em DVD ou Blu-Ray sairá no começo de agosto. Sairá em três idiomas (PT-BR, inglês e espanhol) e não há informação sobre se terá o conteúdo extra da versão especial americana (um episódio especial do Brotherhood focado na Luna). Provavelmente não terá, mas vamos ver.

sexta-feira, 2 de setembro de 2016

Hashimoto at BGS



Shinji Hashimoto, producer of Final Fantasy XV, come to Brasil for Brasil Game Show (BGS) and was interviewed by some Brazilian news sites.

IGN Brasil https://www.youtube.com/watch?time_continue=334&v=XvUkyFJGVsA

Reporter: That’s the first time that Final Fantasy is translated to Brazilian Portuguese. I would like to know why did Square Enix decided this.

Hashimoto: That’s the second time I come to Brazil, I’ve been here on BGS two years ago and I could feel then that there was a great potential in Brazilian Market and that fans are very ardent. Going back to Japan I discussed with the CEO how we could serve Brazilian fans better so they could have more access to our games. So we decided to release the game in Portuguese and that’s it, I hope you enjoy.

Reporter: That’s the first time that Final Fantasy will have a battle system different than what fans are used to, a more action-oriented system. I would like to know what Square expects with this change. Will fans be receptive? Why this drastic change?

Hashimoto: The idea this time is to keep many elements of Final Fantasy Universe (monsters, magics, summons) but at the same time innovating the franchise bringing new elements like changing to an action-RPG. But there are many things we added: photorealism, open-world and I believe that with this we achieved a good balance of old fans and new fans who doesn’t know the Final Fantasy Universe.

Reporter: The last time Hashimoto produced a game was with Final Fantasy 8. I would like to know what changed since then.

Hashimoto: Final Fantasy 8 is a Playstation 1 game, so we wouldn’t need to worry about DLC, multiplayer online and if you wanted to play videogames you would need to play it on a TV on a console. So you were always restricted to this console. But nowadays things are completely different. All this features are present and after you complete the disc you need to think after and before the release how to keep players engaged and how to make the player have more contact with the game and that’s where related mobile games enters. So the development process changed a lot, back that day things were much simpler.

Reporter: Square-Enix created a huge Universe for Final Fantasy XV (movie, anime, mobile game). I would like to know why did Square decided investing that much on Final Fantasy XV specifically.

Hashimoto: During the 10 years of development, a very rich Universe was created. So we analyzed how to engage players so they can enjoy this entire Universe created all this years. The answer was to create multiple points of contact, the 100 minutes CG movie, the animated series, the social mobile game. All those are ways to keep players engaged and use the Universe that was created with so much care all those years.


About Final Fantasy XV: “This game is everything fans want and always looked for in Final Fantasy series”

“As videogames evolve, games need to evolve and the quality needs to follow closely. Everything changes, the TV screen resolution changes, so even the game needs to change, so we switched platforms from PS3 to PS4 and Xbox One. This is normal and happens since NES to SNES, the second game changed only a bit comparing with the first, mas since the third we always had these changes”.

About Fabula Nova Crystallis: The development was hard since when it still was part of Fabula Nova Crystallis, the shared world that has been created and set to begin with Final Fantasy XIII [quote from the news, not Hashimoto]. “Like I explained, videogames never goes backward. The game (FFXV) evolved so much that we decided to change its production into Final Fantasy XV and removed it of Fabula Nova Crystallis to make its own Universe”. [now quoting Hashimoto]

About Brazilian fans: “You are incredibly passionate. The way you react to a game is very different from Japanese people. You get excited incredibly and visibly. I’m happy that, even not knowing the language, Final Fantasy is a game very dear here”.

About Hashimoto’s favorite games: “I like shooters and action games like Battlefield and Call of Duty. Now I’m playing a game named World of Tanks and I’m enjoying it. Regarding Square Enix Western series, my favorite is Just Cause”.


About translating Kingdom Hearts III to Brazilian Portuguese: In short, it depends on Final Fantasy XV sales [my summary]. “We have translated mobile and PC classic Final Fantasy games, but this will be the first time that we make something that big. I hope this will be a success”. [now quoting Hashimoto]


Omelete: Many people are waiting for Final Fantasy XV – fans, press, critics – as the saga’s return to a vanguard position between JRPGs. What makes this game so awaited?

Hashimoto: When you do a franchise like Final Fantasy for so many years you ended up creating rules that characterize the series. This time, director Hajime Tabata wanted to take a step backwards and innovate with something never seen before, which reflected in many features like open world and battle system. I believe that all this new things that we are including in the game are creating this expectation for Final Fantasy XV.

Omelete: You joined Square Enix when Final Fantasy VII was being developed and helped to market the game. For years you exhaustively answered questions about remaking Final Fantasy VII. How does it feel to finally see the project going forward?

Hashimoto: Final Fantasy VII remake is the next step and today we are focused on XV. Anyway, we believe that the technological development seen on the game (FFXV) is something very interesting for the future.

Omelete: To someone that never played any Final Fantasy, which is the ideal starting point: wait the new game or return to old games?

Hashimoto: Even though Final Fantasy began with 1 and now we are at 15, each game works independently: new stories, new characters and universes. So the player does not need to worry about this and can freely choose by its criteria and the available hardware. I recommend try any of the others game, including XV.

Omelete: For many years people are saying that Japanese game industry is over. But apparently it’s as alive as never with strong names like Final Fantasy, Dark Souls and Persona. This vision of decadence exists inside Japanese game industry or it’s something that came from the outside?

Hashimoto: I believe that it’s because of a difference on points of view. Japan has a history of videogame evolution different from the rest of the world. You can see that mobile games available In Japan range from basic puzzles to RPGs, for example. Japanese publishers don’t focus on specific genres and I feel that the industry is growing. This decadence idea is restricted to number of sold titles release mainly on consoles, but in a broader point of view that’s not true.

Omelete: Square is investing on Final Fantasy XV brand in a way that reminds of what was done to Final Fantasy VII. Do you expect that the game directed by Tabata-san will achieve a mainstream success like FFVII?

Hashimoto: Our game is always the one we are working the most, working hard to promote it and be the best game possible. We continue doing our job as always and we hope that the public likes Final Fantasy XV.

Other things

- Kingsglaive and Justice Monsters Five weren’t released in Brazil yet. I don’t know why, no news outlet reported it and as far as I know nobody asked it on BGS. 

- There is a Final Fantasy XV demo and it’s the Trial of Titans.

- Final Fantasy XV is in pre-order and if you buy on Saraiva you get the King’s Tale DLC http://www.saraiva.com.br/final-fantasy-xv-dlc-exclusivo-a-kings-tale-ps4-9351268.html